The Companionship of the Companion Cube

Entering the goblin cave

The great White Fang roars!

The very second day:

The party arrived at the goblins lair (known as The Twisting Halls), but little did they know that the lair also was home to the mighty White Fang, and fate would have it that they should come to know.

and so goes the second day:

The mighty White Fang ones had a cult of trusty kobolds to do his biding, that was until a party of trusty adventures stumbled into his lair.

The party of the adventures killed must of White Fangs cult before he was even alerted of their presence. But ones he knew, at first he tried to make the adventures stop the slaying of his cult, but to to directly after all White Fangs is a mighty and powerful wonder of the world!

the adventures didn’t take his bait, The halfling thief tried to sneak up on the dragon from behind, but White Fang give him two quick sweeps with his tail, banging the thief up against the wall, he then turn around. The thief tried to hide from him, tried to look like a little halfling shaped rock against the wall, but it didn’t help, the mighty White Fang incapacitated the thief with one quick snap with his jaws.

He then turn around to slay the remaining two adventures, but they fleeted with their bloodied and exhausted body’s intact. But not after making sure to slay the last of White Fangs cult.

But the barbarian in the group wouldn’t allow the thief to bleed to death, so he sneaked to the best of his ability and successfully revived the thief to a concision state. Then they all ran as fast as their legs could manage.

after the encounter the party hides and rest at the borders of the liar.

The very third day:

After the adventures almost suffered defect by the claws of the mighty dragon White Fang. they decided they should try a another part of the dungeon.

This time the adventures were in luck, they first encounter that day. Might have been the very same goblins who stole the chest. Another great bonus was the discovery of a barded horse, who the groups thief think might have been the very same horse he saw on a distant hill top the very same day the chest was stolen two days ago. But this mean that the rider was in this very same dungeon.

After an incident of giant rats, which managed to lurk the barbarian in to a 10ft pit trap, knocking him unconscious, and inflict him with filth fever.

But it was the third encounter which a giant magical chess game, which will prove both the quickest and most memorable. The chess game had a magical field which forced anyone who entered the board to move as a chess piece. But the warden in the group wouldn’t have any of that, which a mighty jump he crossed the magical barrier, and with a mix of amazing will power and physical strength he crossed the board and bull rushed the king, knocking him into the wall, tumbling him over and they by stopping the game instantaneous.

After that “battle” the adventures decided to hide and sleep in the magical chess board.



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